I don’t know how it took me so long to discover Game Dev Story. Apparently it’s been big on the iPhone platform for a while, and snuck onto the Android Market about two months ago. I found it this week, downloaded it, and gave it a whirl. Read on for impressions.
If you’ve never heard of Game Dev Story, it’s very much what you might expect: A sim game that puts you in control of a game development company. You start out with just a few employees and small cash reserves, but by taking contracts and developing a few hit games you will steadily increase your capital and get your name out there. If your games are successful, as time passes you will be able to hire more skilled employees (and more of them), take on larger contracts, move to bigger offices, and release some truly blockbuster games. Eventually, you can even develop your own console, ensuring that you always have a license-free platform to develop for with a respectable marketshare. If your company’s fame is high enough, you’ll find your console in the largest percentage of homes.

The game development process is cleverly set up. It involves a series of choices shaping the style and quality of the game. First, you’ll choose the platform you’ll develop for: You can develop for PC, which has no licensing charges, or you can choose to develop for a console, but the first game you develop for a console will have licensing fees with it. New consoles come out periodically, and the newer the console the higher the licensing fees. Not surprisingly, each one is based off a real console (though names have been cleverly disguised), so knowing the styles of games successful on various consoles could benefit you here. Once you’ve selected your platform, you’ll choose a genre and theme, with more options becoming available as you level up your staff. Fantasy RPG? Check. Historical shooter? Check. (Less common variants are also available.) Once the overall premise is selected, you’ll choose someone to guide the project…this person writes the scenario, giving the project its initial values in “fun” and “creativity.” Development proceeds to alpha, where you choose someone to guide the graphics. Then to beta, where you choose someone to direct the sound. After the project is finished, debugging begins, and then the game is named, shipped, reviewed, and left to stand on its own merits. The game’s scores are determined by the stats of your staff. The higher a writer’s “scenario” skill, for example, the higher the game’s fun and creativity. You can also outsource any area that you are particularly weak in, or where you really want the game to excel, but it’ll cost ya.

Technically, the app is solid, but certainly not perfect. I have had it randomly lock up or close me a couple of times. There are occasional moments where the game seems like it might have been translated a little bit roughly in its development, as well. But aside from these little quirks, I have found it to be well worth the money. Inspiring a constant “one more game” feeling, it’s the first Android game that has kept me up into the wee hours of the morning.
If this sounds like something you’d enjoy, you can pick it up in our app database for about $2.50 (USD), and there’s also a free version that will let you play for two “years” to give you a taste.