Thursday, December 8, 2011

10 Billion Apps promo, day 3: ADW, Tetris, and Homerun Battle for 10¢ [UPDATE]

Day three of Google’s app extravaganza is upon us, and there’s some premium apps with massive discounts that you’ll definitely want to pick up. As a celebratory promotion for the Android Market hitting the 10 billion download mark, Google is partnering with top developers to price ten apps at ten cents/pence each day for ten days. ADWLauncher EX leads the pack on Friday following an Ice Cream Sandwich-style update.

Also on offer are gaming titles Tetris, Toki Tori, Homerun Battle 3D, Reckless Getaway (a sort of Need For Speed version of Reckless Racing), Can Knockdown 2, and Space Physics. Other apps on offer are the Blue Skies Donation live wallpaper and Kids Learn to Read, following the kid-friendly Berenstain Bears app from yesterday. All are on sale right now, though the banner on the Market home page hasn’t been updated yet.
If you’re even mildly interested in any of these paid apps, be sure to pick them up now -they’ll only be at this special price until tomorrow morning in the US. At the time of writing you can still get yesterday’s discounted apps at the $.10 price, but that won’t last for long. In related news, Phandroid reports that bumped sales from the 10 Billion Apps promotion have made Beautiful Widgets the very first paid Android app to hit a million downloads. That’s less than .0001% of all the downloads made in the Market as of today.
Update: Here they are. Get after it, bargain hunters.

Galaxy Nexus on sale in Canada, Americans still out of luck

Oh Verizon, why do you vex us so? Just as planned, the Samsung Galaxy Nexus is now on sale at Canadian wireless carriers Virgin Mobile and Bell, giving the Great White North a taste of Android 4.0 Ice Cream Sandwich. Subscribers can get the Galaxy Nexus for $159.99 from either carrier, though naturally you’ll have to sign up for a new two-year three-year contract or renew an existing one. Rogers is still planning a release for January.

The Canadian version is the same HSPA+ model that’s been on sale in the UK and circulated for press reviews – Verizon is still the only carrier confirmed to eventually receive an LTE version. On both Canadian carriers the phone is unbranded, like previous Nexus phones. Notably the Canadian Nexii are more than $140 cheaper than the leaked $299 Verizon price, and the unlocked model comes in at $649, while Verizon is probably pricing their model at $799. To be fair, both Canadian carriers are selling the 16GB version. Unless Virgin or Bell requires an activation with an unlocked model, northern US citizens should be able to make a run across the border and buy one full-price for use on AT&T or T-Mobile.
With just one day until the previously rumored launch of December 9th, it looks like Verizon has left its customers out in the cold yet again. The latest rumors indicate that indeed the December 9th date has been scrapped, with no indication of when the phone might actually go on sale. Verizon subscribers and prospective customers are growing increasingly angry at the company’s total lack of communication – aside from the signup page (which still has yet to send any sort of verification) and a short sentence in a PR message, there’s no official word from the company at all.

Schmidt: Android already beating iPhone, Google TV on most TVs in 2012

Google chairman Eric Schmidt was on-hand at the LeWeb conference in (where else?) Paris, giving a pseudo state of the company report for Google’s various properties. Highlights include the bold statement that Android is already beating iOS in most important metrics, and that Google TV would be on a majority of televisions by next summer. What?

Yes, that’s what he said: ““By the summer of 2012, the majority of the televisions you see in stores will have Google TV embedded in it.” A bold statement, especially considering that Google TV has mostly been seen as a failure. Logitech, one of only two manufacturers to support the Android-based system, abandoned its only Google TV device after a combined loss of $100 million. Sony seems committed enough, and LG may join them early next year, but there’s been no indication that Google TV is anywhere near mass adoption. Even after an upgrade to Honeycomb, there just doesn’t seem to be any measurable level of excitement for Google TV. Is Schmidt just being brash, as he’s been known to, or does he know something he’s not telling?
You can watch the entire video for yourself below. It’s a whopping 56 minutes long, so grab a bag of popcorn and get your corporate rhetoric on!




Speaking on Android versus iOS, Schmidt said, “Android is ahead of the iPhone now… [there's more] unit volume, price is lower, more vendors, it’s free.” That claim is at least quantifiable. Most metrics show Android smartphone market penetration at around 42-46%, with Apple trailing behind at around 22-28%. Some markets have even higher Android numbers, like the UK and China.
[via SlashGear]

Orange & T-Mobile invest £1.5bn, UK customers to get better coverage in coming weeks

UK mobile operator Everything Everywhere, the joint-company created after the merger of T-Mobile and Orange, has announced that it plans to invest £1.5bn over the next three years in upgrading its mobile networks, reports Reuters.
Throughout 2012, Everything Everywhere will seek to further integrate the two companies under its stewardship, meaning that more Orange and T-Mobile customers will be able to use the 2G and 3G signals from each network, which we reported back in October.
Everything Everywhere say that the investment and upgrade will help kick-start its preparations for 4G, which will give mobile users faster access to Internet on their mobile devices. Olaf Swantee, Chief Executive at Everything Everywhere, said.
“With mobile data increasing 250 percent over the past two years, we are making these investments so we can deliver on our ambition to provide the UK’s most reliable, biggest and best mobile data network. We believe that the UK requires a 21st century infrastructure and are committed to rolling out 4G as soon as possible to support growing data use, connect parts of the country with little or no mobile broadband, and drive economic growth.”
In the early part of 2012, Everything Everywhere will make moves to improve the signal-sharing across the networks, by letting Orange and T-Mobile customers’ devices automatically tap-in to whichever network has the strongest signal where a user is.
Back in November, we reported that Everything Everywhere had been required by the EU to sell extra spectrum as a result of the merger between T-Mobile and Orange, to help increase competitiveness with its rivals. We speculated that this could well see investment in reinforcing its 3G and HSPA+ networks to increase coverage and signal strength throughout the UK. With a delay in the auction for 4G spectrum, the company wasn’t able to begin a full rollout of 4G services until it was clear what bands it would operate on within the UK.
UK communications regulator Ofcom has yet to publish the final terms for the auction, which is looking like won’t happen until into the new year now.
Everything Everywhere has said that customers of both its networks should see coverage improvements in the coming weeks.

Huawei releases another version of Ideos X5 Gingerbread update

Remember we reported a few days back that Huawei has released the beta version of Ideos X5 Gingerbread update, which was later removed. Well, company has released yet another version of the same update today dubbed as Beta 2.
This update can be downloaded from Huawei’s official website right now and applied easily.
There is still no change-log available, but this update should include the generic Gingerbread functions like improved copy/paste, battery performance, new download manager app, and UI improvements.

Is Eric Schmidt right? Will app developers prefer Android over iOS in 6 months?

Yesterday at LeWeb in Paris, Google Chairman Eric Schmidt made some typically inflammatory comments about the future of Android and ‘the iPhone’. Specifically he said “Android is ahead of the iPhone now,” to an audience packed with tech entrepreneurs.
After a bit of silence, Schmidt elaborated, saying that Android was ahead due to several factors, including “unit volume, Ice Cream Sandwich, the price is lower, there are more vendors.”
Right out of the gate, Schmidt makes a cardinal error that seems to plague many who insist on comparing Google to Apple. He equates Android, the OS, with the iPhone, a device. But lets let that slide for the moment and assume that he was comparing Android to iOS, the platform that all of the Apple mobile devices run on.

From physical vendors, Schmidt turned his attention to application vendors, or developers. Currently, iOS has an easy lead in application quality and developer support, but Schmidt says that this will be reversed within a few short months.
“Ultimately, application vendors are driven by volume, and volume is favored by the open approach Google is taking. There are so many manufacturers working to deliver Android phones globally,” Schmidt said. “Whether you like Android or not, you will support that platform, and maybe you’ll even deliver it first.”
After an Android user in the audience expressed irritation at the fact that many hot apps showed up on iOS well before Android, Schmidt said “my prediction is that six months from now you’ll say the opposite.”
The knee-jerk reaction is to call the comments ridiculous and blow them off. But lets take a look at what the numbers say.

Android App Growth

It turns out that Schmidt isn’t completely blowing smoke. There is definitely a demand for apps on the Android platform, and in fact, there are signs that the demand for apps on an individual basis (per Android device) has grown over the past few months.
Just earlier this week, Google reported that 10 billion apps had been downloaded from the Android Market, a number that is below Apple’s 18 billion, but on par with its pace of around 1B a month.
The massive growth of the platform’s app downloads likely has a lot to do with the fact that there are 550,000 Android phones activated every day, with a total of 130M devices as of July and 190M in October. During the Q2 earnings call in July, Eric Schmidt said that about 6B apps had been downloaded. That’s where the 1B downloads a month metric comes from.
Obviously more than 190M devices are now on the market, in fact, Schmidt said at LeWeb that the number was ‘about 200 million’. Using those numbers, we can estimate that there is somewhere around 50 apps on average installed per Android device.
This is up somewhat from the 46 per device in July, but only by 8.7%. By comparison, iOS users downloaded 83 apps per device in 2011.

Downloads versus dollars

Of course, all of those downloads don’t necessarily mean dollars. In fact, according to a report from at the beginning of September, the share of paid apps on the Android Market remained at 35% mark. This is backed up by current statistics from AndroidLib, which put it closer to 31%.
Screen Shot 2011 12 07 at 10.27.47 PM 520x290 Is Eric Schmidt right? Will app developers prefer Android over iOS in 6 months?
By comparison, the percentage of paid apps on the App Store was recently estimated at only 18%, with 82% being free.
Unfortunately, this still leaves would-be Android developers with a narrow window in which to make money. Recent estimates by Piper Jaffray’s Gene Munster put Android Market sales of paid apps at just 1.3% of overall apps downloaded.
piper 111121 520x119 Is Eric Schmidt right? Will app developers prefer Android over iOS in 6 months?
As far as average selling price of Android apps, Munster’s estimated ASP of an Android app is $3.79, while 148Apps puts iOS apps at $2.16. This would seem to be a bit of a win for the Android platform, but also consider that there are (roughly) 300k apps on the Android Market, while there are a little over 500K on the App Store.
The difference in sheer numbers probably accounts for some of the dip in price, while the lower amount of paid apps altogether likely allows for more price compression at the higher end of the pricing spectrum on Android.
To put it simply, there isn’t much of a market for paid apps on the Android Market, but decent apps can charge a decent amount and still get snapped up — much as heftily priced food presented to a starving man.
It is important to remember that $341M is still a lot of money, so there is a living to be made on Android. Unfortunately, it’s just a much smaller percentage of developers that get to make that living.

Tablets and Kindle Fire

Tablets are probably the biggest problem with Schmidt’s proclamations. At this point, the iPad is dominating the tablet market without prejudice, Android tablets are failing to gain a toehold and there are few signs that this will change in the future.
The Kindle Fire is a different beast entirely. Backed by Amazon and its retail prowess it’s already making some sales waves and looks to become the second really successful modern tablet. It appears to be eating up a swath of the market that may have gone to future Android tablets, but not the iPad.
But will developers flock to the Kindle Fire? This could definitely be counted as a net win by Schmidt, as the Fire does use Android. This would be disingenuous, as the version of Android that the Kindle Fire uses is useless to Google in almost every way, but it would be correct.

Unfortunately, Amazon isn’t known for its developer friendly stance. It has come under attack several times in recent memory for the way that it handles developer relations and app promotions on its proprietary Android Market.
Not only that, but the 7″ form-factor is largely unproven and may need some severe customization by developers to actually make it usable. This may deter many developers from porting an application over that is engineered to present a precise experience to the user (we call these good apps from decent developers).
The Kindle Fire is also very much a placeholder device that exists only so that Amazon could have something out for the holiday season. Many developers will likely wait until the sales numbers of the Fire show it to be sticking around, or until the second iteration of the device rolls out next year.
Not to mention the fact that the Kindle Fire is very much a focused media-consumption device, which doesn’t lend itself to being a fertile ground for app purchases. People will likely use it more to consume Amazon content, which is exactly what it was designed to do, and less to play games or use cool apps.

Ice Cream Sandwich

Schmidt quoted Google’s new Ice Cream Sandwich update as one of the reasons that developers would soon be flocking to Android from iOS and other platforms. By all accounts, ICS is easily the best version of Android out there and may truly be the edition that moves it out of the ‘almost there’ column to the ‘you can use it without feeling frustrated’ column.
But does that mean that developers will want to code for it? It depends. It’s definitely easier for those who have coded using web technologies and then wrapped their code in native UI elements.
But for many developers of class A products, that’s not an option. Instead, they will have to rebuild their app utilizing the design conventions of Android and tweaking for its remaining weaknesses, like scrolling and zooming.
There is also the fact that the fractured landscape of Android offers little to like for developers that are coming from the laser-focused world of iOS.
Yes, these things can be overcome, but for what? Some may find their niche on Android and carve out a good portion of the profits available, but most will find that they will be forced to adopt fremium
Instapaper creator, and iOS developer, Marco Arment put it well earlier today “developers only need to ask themselves a simple question when considering whether to put much faith into Schmidt’s statements: What will be different in 6 months?”

Conclusions to draw

So, is the Android Market improving as a viable place to sell apps for money? Sure, a bit. But you’re still facing a market where most people don’t want to pay for most of the apps that they download, even if they are willing to shell out more for the few that they do buy.
And we haven’t even touched on the development issues that still exist in Android. A huge array of devices on various versions of the OS, with odd screen sizes and hardware limitations. A market that seems willing to let itself be overrun with malware and cheap copies of paid apps.
iOS comes out looking like a far better place to sell apps. Once again, this could exclude freemium, but if a developer is not in that market then there needs to be some really serious questions asked about whether or not the product can differentiate itself enough to make it into the top few percent of Android apps that actually make decent money.
In the end, if developers do their homework, there is really nothing that indicates that Android will suddenly become a better place than iOS to do business in the next six months. There may be some developers who find a niche to slice. But as far as it becoming the focus of efforts, the place that an app gets pushed first, there is little to recommend it yet.
That means that Schmidt’s statements appear to carry little weight beyond bluster at this point, unless something about Ice Cream Sandwich just blows the doors off of the market, which seems unlikely.

Verizon and Redbox team up for movie streaming

The way this new service may work, termed “Project Zoetrope” for now, is you’ll pay for credits prior to purchase, and then use those credits to attain your desired content. My guess is, you’ll spend a credit on a streamable rental, and then have access to it for the next 24 hours. Below is a device compatibility chart that seems to confirm platforms and services offered. The most interesting feature, that Netflix doesn’t offer, is Live TV. It doesn’t seem like this project will launch with it, but definitely suggests it as a future possiblity.

It’s still too early to tell when we may see the actual app, or even if it will be exclusive to Verizon Wireless customers. Hopefully not, because limiting such a service will drastically minimize subscribers. I also don’t see the app as a feature worth jumping carriers for, especially when Netflix streams HD video to my devices already.
[via Phandroid]

Instagram is coming to Android

Many of us rely on our smartphone as the “go to” camera for anything, so it’s important to have the best effects and filters at our fingertips. Instagram does such a thing perfectly, but has solely been available for iOS for quite some time. Chief Executive Kevin Systrom of Instagram has just announced that an Android version of his applicaiton is on the way.


We had heard such a rumor back in 2010, but it never came to be. Hopefully now that they have two dedicated developers working on the port to Android, we’ll see it soon. It’s extremely popular on the iPhone, and with 50 million users worldwide I’m sure the trend with continue on Android.
The application is free on iOS, and will remain free once ported to Android. Since it’s such a popular and widely used application, a few advertisements here and there greatly support their development. With as popular and quickly Android has grown, it seems logical to expand and take advantage of an extremely large, new audience.
[via SlashGear]

OnLive now available for Android and iOS tablets and smartphones

The way OnLive actually works is it streams gaming content straight from their cloud to your PC – and now that their application is compatible with Android and iOS they’re about to completely change gaming expectations. Whenever we think about playing a video game on our smartphone or tablet, there are certain expectations and limitations we are aware of. For instance, installation of the typical Android game takes around 10 minutes or so over a 3G network connection. Though many games out there push our tablet’s to their limits, most still can’t even compare to many console titles currently out. With OnLive, you can stream any of their popular games straight to your device with no need to download software or a powerful graphics engine. It works just like streaming a YouTube video or a song from Spotify.


Some titles they currently offer include Assassin’s Creed Revelations, Batman: Arkham City, and and Lord of the Rings: War of the North. Playing these games over such portable devices almost seems impossible, and OnLive’s release will soon make it a normal feat. Of course, you may want to make sure you have a solid Internet connection before buying into their technology – because with spotty reception it’s not worth it.
The OnLive controller is now compatible with tablets, so it will be easy to play these games practically anywhere – from your couch at home to inside your local Starbucks. Even better, the application offers on-screen controls as well. The real task now is to beef up their gaming library; 25 titles is nice, but growth is essential to their success. Even adding some popular MMO’s (Massive Multiplayer Online) like World of Warcraft would really put a spike in their sales. Such games usually require a large amount of disk space and would greatly benefit from OnLive’s cloud access and portability.
[via OnLive]