Showing posts with label Ios. Show all posts
Showing posts with label Ios. Show all posts

Thursday, December 8, 2011

Is Eric Schmidt right? Will app developers prefer Android over iOS in 6 months?

Yesterday at LeWeb in Paris, Google Chairman Eric Schmidt made some typically inflammatory comments about the future of Android and ‘the iPhone’. Specifically he said “Android is ahead of the iPhone now,” to an audience packed with tech entrepreneurs.
After a bit of silence, Schmidt elaborated, saying that Android was ahead due to several factors, including “unit volume, Ice Cream Sandwich, the price is lower, there are more vendors.”
Right out of the gate, Schmidt makes a cardinal error that seems to plague many who insist on comparing Google to Apple. He equates Android, the OS, with the iPhone, a device. But lets let that slide for the moment and assume that he was comparing Android to iOS, the platform that all of the Apple mobile devices run on.

From physical vendors, Schmidt turned his attention to application vendors, or developers. Currently, iOS has an easy lead in application quality and developer support, but Schmidt says that this will be reversed within a few short months.
“Ultimately, application vendors are driven by volume, and volume is favored by the open approach Google is taking. There are so many manufacturers working to deliver Android phones globally,” Schmidt said. “Whether you like Android or not, you will support that platform, and maybe you’ll even deliver it first.”
After an Android user in the audience expressed irritation at the fact that many hot apps showed up on iOS well before Android, Schmidt said “my prediction is that six months from now you’ll say the opposite.”
The knee-jerk reaction is to call the comments ridiculous and blow them off. But lets take a look at what the numbers say.

Android App Growth

It turns out that Schmidt isn’t completely blowing smoke. There is definitely a demand for apps on the Android platform, and in fact, there are signs that the demand for apps on an individual basis (per Android device) has grown over the past few months.
Just earlier this week, Google reported that 10 billion apps had been downloaded from the Android Market, a number that is below Apple’s 18 billion, but on par with its pace of around 1B a month.
The massive growth of the platform’s app downloads likely has a lot to do with the fact that there are 550,000 Android phones activated every day, with a total of 130M devices as of July and 190M in October. During the Q2 earnings call in July, Eric Schmidt said that about 6B apps had been downloaded. That’s where the 1B downloads a month metric comes from.
Obviously more than 190M devices are now on the market, in fact, Schmidt said at LeWeb that the number was ‘about 200 million’. Using those numbers, we can estimate that there is somewhere around 50 apps on average installed per Android device.
This is up somewhat from the 46 per device in July, but only by 8.7%. By comparison, iOS users downloaded 83 apps per device in 2011.

Downloads versus dollars

Of course, all of those downloads don’t necessarily mean dollars. In fact, according to a report from at the beginning of September, the share of paid apps on the Android Market remained at 35% mark. This is backed up by current statistics from AndroidLib, which put it closer to 31%.
Screen Shot 2011 12 07 at 10.27.47 PM 520x290 Is Eric Schmidt right? Will app developers prefer Android over iOS in 6 months?
By comparison, the percentage of paid apps on the App Store was recently estimated at only 18%, with 82% being free.
Unfortunately, this still leaves would-be Android developers with a narrow window in which to make money. Recent estimates by Piper Jaffray’s Gene Munster put Android Market sales of paid apps at just 1.3% of overall apps downloaded.
piper 111121 520x119 Is Eric Schmidt right? Will app developers prefer Android over iOS in 6 months?
As far as average selling price of Android apps, Munster’s estimated ASP of an Android app is $3.79, while 148Apps puts iOS apps at $2.16. This would seem to be a bit of a win for the Android platform, but also consider that there are (roughly) 300k apps on the Android Market, while there are a little over 500K on the App Store.
The difference in sheer numbers probably accounts for some of the dip in price, while the lower amount of paid apps altogether likely allows for more price compression at the higher end of the pricing spectrum on Android.
To put it simply, there isn’t much of a market for paid apps on the Android Market, but decent apps can charge a decent amount and still get snapped up — much as heftily priced food presented to a starving man.
It is important to remember that $341M is still a lot of money, so there is a living to be made on Android. Unfortunately, it’s just a much smaller percentage of developers that get to make that living.

Tablets and Kindle Fire

Tablets are probably the biggest problem with Schmidt’s proclamations. At this point, the iPad is dominating the tablet market without prejudice, Android tablets are failing to gain a toehold and there are few signs that this will change in the future.
The Kindle Fire is a different beast entirely. Backed by Amazon and its retail prowess it’s already making some sales waves and looks to become the second really successful modern tablet. It appears to be eating up a swath of the market that may have gone to future Android tablets, but not the iPad.
But will developers flock to the Kindle Fire? This could definitely be counted as a net win by Schmidt, as the Fire does use Android. This would be disingenuous, as the version of Android that the Kindle Fire uses is useless to Google in almost every way, but it would be correct.

Unfortunately, Amazon isn’t known for its developer friendly stance. It has come under attack several times in recent memory for the way that it handles developer relations and app promotions on its proprietary Android Market.
Not only that, but the 7″ form-factor is largely unproven and may need some severe customization by developers to actually make it usable. This may deter many developers from porting an application over that is engineered to present a precise experience to the user (we call these good apps from decent developers).
The Kindle Fire is also very much a placeholder device that exists only so that Amazon could have something out for the holiday season. Many developers will likely wait until the sales numbers of the Fire show it to be sticking around, or until the second iteration of the device rolls out next year.
Not to mention the fact that the Kindle Fire is very much a focused media-consumption device, which doesn’t lend itself to being a fertile ground for app purchases. People will likely use it more to consume Amazon content, which is exactly what it was designed to do, and less to play games or use cool apps.

Ice Cream Sandwich

Schmidt quoted Google’s new Ice Cream Sandwich update as one of the reasons that developers would soon be flocking to Android from iOS and other platforms. By all accounts, ICS is easily the best version of Android out there and may truly be the edition that moves it out of the ‘almost there’ column to the ‘you can use it without feeling frustrated’ column.
But does that mean that developers will want to code for it? It depends. It’s definitely easier for those who have coded using web technologies and then wrapped their code in native UI elements.
But for many developers of class A products, that’s not an option. Instead, they will have to rebuild their app utilizing the design conventions of Android and tweaking for its remaining weaknesses, like scrolling and zooming.
There is also the fact that the fractured landscape of Android offers little to like for developers that are coming from the laser-focused world of iOS.
Yes, these things can be overcome, but for what? Some may find their niche on Android and carve out a good portion of the profits available, but most will find that they will be forced to adopt fremium
Instapaper creator, and iOS developer, Marco Arment put it well earlier today “developers only need to ask themselves a simple question when considering whether to put much faith into Schmidt’s statements: What will be different in 6 months?”

Conclusions to draw

So, is the Android Market improving as a viable place to sell apps for money? Sure, a bit. But you’re still facing a market where most people don’t want to pay for most of the apps that they download, even if they are willing to shell out more for the few that they do buy.
And we haven’t even touched on the development issues that still exist in Android. A huge array of devices on various versions of the OS, with odd screen sizes and hardware limitations. A market that seems willing to let itself be overrun with malware and cheap copies of paid apps.
iOS comes out looking like a far better place to sell apps. Once again, this could exclude freemium, but if a developer is not in that market then there needs to be some really serious questions asked about whether or not the product can differentiate itself enough to make it into the top few percent of Android apps that actually make decent money.
In the end, if developers do their homework, there is really nothing that indicates that Android will suddenly become a better place than iOS to do business in the next six months. There may be some developers who find a niche to slice. But as far as it becoming the focus of efforts, the place that an app gets pushed first, there is little to recommend it yet.
That means that Schmidt’s statements appear to carry little weight beyond bluster at this point, unless something about Ice Cream Sandwich just blows the doors off of the market, which seems unlikely.

OnLive now available for Android and iOS tablets and smartphones

The way OnLive actually works is it streams gaming content straight from their cloud to your PC – and now that their application is compatible with Android and iOS they’re about to completely change gaming expectations. Whenever we think about playing a video game on our smartphone or tablet, there are certain expectations and limitations we are aware of. For instance, installation of the typical Android game takes around 10 minutes or so over a 3G network connection. Though many games out there push our tablet’s to their limits, most still can’t even compare to many console titles currently out. With OnLive, you can stream any of their popular games straight to your device with no need to download software or a powerful graphics engine. It works just like streaming a YouTube video or a song from Spotify.


Some titles they currently offer include Assassin’s Creed Revelations, Batman: Arkham City, and and Lord of the Rings: War of the North. Playing these games over such portable devices almost seems impossible, and OnLive’s release will soon make it a normal feat. Of course, you may want to make sure you have a solid Internet connection before buying into their technology – because with spotty reception it’s not worth it.
The OnLive controller is now compatible with tablets, so it will be easy to play these games practically anywhere – from your couch at home to inside your local Starbucks. Even better, the application offers on-screen controls as well. The real task now is to beef up their gaming library; 25 titles is nice, but growth is essential to their success. Even adding some popular MMO’s (Massive Multiplayer Online) like World of Warcraft would really put a spike in their sales. Such games usually require a large amount of disk space and would greatly benefit from OnLive’s cloud access and portability.
[via OnLive]

Eric Schmidt Says 'Android will be bigger than iOS'



Eric Schmidt was addressing the crowd at Le Web in Paris and recounted a tale when an Android user asked why apps were often written for iOS first, and then ported over to Google's OS. His response? "My prediction is that six months from now, you'll say the opposite." After the uncomfortable silence had died down, he added that Android's "open" model meant the company had volume on its side -- and volume is what he feels will attract developers. He added that Ice Cream Sandwich would redress Android's device fragmentation and the sheer number of hardware makers would ensure that 2012 would be Google's year to lose. At which point, everyone in the audience probably went back to their iPads to read Twitter

Wednesday, December 7, 2011

Google engineer tells us why iOS will remain more fluid than Android OS

We may be die-hard Android fans here at Android Community, but we’ve all at least given iOS a chance to shine its light. One of its best features is handling UI actions perfectly, thus leaving the user willing to wait for longer page loads. Over on Google+, Google engineering intern Andrew Munn explained to us precisely why Android OS will never be as fluid as iOS or Windows Phone 7 devices.


What it boils down to is that Android OS renders all graphics continuously – and on the same priority. What differs in iOS and WP7 is that graphics rendering is queued for when it’s needed. This is why when we open many applications at once within Android, we see the device start to slow down as it tries to keep up. In iOS, if an application isn’t done loading and you start touching your screen, it will only finish loading when you release your finger. This also helps keep the device from working to hard on multiple tasks – which eventually drains your battery.
Put in Munn’s words:
It’s not GC pauses. It’s not because Android runs bytecode and iOS runs native code. It’s because on iOS all UI rendering occurs in a dedicated UI thread with real-time priority. On the other hand, Android follows the traditional PC model of rendering occurring on the main thread with normal priority.
Personally, I love the way Android OS allows loading simultaneously to UI interaction. I’m pretty good at gauging the device’s capabilities to the point where I’ll know when the system may start to slow down. Also, hardware just keeps getting better and better. There will be a time when Android’s “sluggish threshold” is much harder to reach than currently.
[via SlashGear]

Friday, November 18, 2011

Android gets more IT developer interest than iOS and Windows Phone 7


Even the most ardent of iOS evangelists can’t argue with Android’s worldwide success, to the tune of a full 50% sales market share as of last quarter. It looks like developers, specifically in the IT area, are taking notice. When IBM gave a survey to IT pros on which platform they were more interested in, Android won by a landslide, beating out both Apple and Microsoft in their relevant areas.

That’s very interesting, given that it’s also undeniable that there’s more money to be made in direct sales on iOS (at the moment, at least). Android is beating out iOS by a solid 20%, though responders were able to answer for more than one platform in the survey. 70% of responders said they were interested in developing for Android, while 49% were interested in iOS. Just 35% were interested in Windows Phone 7, though to be honest, even that’s a little surprising given its market share at the moment.
IBM is an interesting one to make the conclusions it does in the survey, namely that “Developers looking to increase their mobile skills would be smart to look to Android.” Remember that IBM is no longer producing consumer-level hardware – Lenovo now owns the ThinkPad brand, and they’ve produced several Android tablets under their IdeaPad brand. The IBM study just serves to highlight what you, dear reader, already know: Android is crushing it in the app world as well as hardware.
[via BGR]

Tuesday, November 1, 2011

Android’s native browser beats Opera Mini, still lags behind iOS

Ready for a whole new set of browser wars? Not content to keep the web browser battle to the desktop space, Google’s native Android browser, uh, “Browser”, is now beating the long-standing Opera Mini for worldwide mobile browser market share. However, both are still far, far behind Safari, which commands over half of the market as of October 2011.


And iOS Safari is still rising: it gained another six and a half percent to take 62.2 percent of all mobile device browsing in October. That includes all browsing from iPhones, iPods and iPads. Android’s browser now stands at 18.7 percent, while Opera Mini dropped almost a third of its total user share down to just 13.1 percent. And in case you’re wondering, no, that doesn’t include the more powerful Opera Mobile, though Opera Mini runs on Android, iOS, Blackberry, Symbian and Java-powered phones.

The numbers aren’t all that surprising, considering that Opera isn’t installed by default on any smartphones. But of the leading mobile web browsers, it’s been around the longest: the initial Java version came out in 2005, a full two years before the iPhone and its mobile browser hit the market, and three years before Android. It’s also got a lot more features than either of the big players, though like its desktop cousin, rendering issues still put some sites off-limits.

It’ll be interesting to see how the mobile browser market shifts once Google Chrome comes to Android, in fact if not in name – many of the additions to the stock browser in Ice Cream Sandwich are already shared with Chrome, and the desktop version now commands an impressive 17.6 percent of the market.

[via Cnet]

Tuesday, October 25, 2011

Chillingo Bringing A Handful of Mega-Hit iOS Games To Android


Chillingo has been publishing some of the iPhone’s and iPad’s biggest, mega-hit applications and they’re finally looking to bring some of that good ‘ol fun to the Android Market. Chillingo Co-General Manager Chris Byatte said in a statement,
“Android’s install base is steadily rising and we are working with our talented indie developers to bring fun, entertaining titles to this expanding platform,”
With new Android devices popping up every other day, you’re darn right we’re expanding. Chillingo currently has a few Android titles in the Market like Spider Jack, Office Gamebox and plans to bring another 5 in the coming weeks. You can look forward to future Chillingo titles like My Vampire Boyfriend with more games that include:
Roll in the Hole

Contre Jour

Little Lost Chick

Parking Mania

Chillingo was recently acquired by Electronic Arts EA back in 2010 and now works inside EA Mobile. This new Android push may have a little something to do with EA’s attempts at tapping the booming mobile gaming market.
[Via IGN]

Android passes iOS for most mobile app downloads


Apple’s leads in the individual mobile sectors are dropping one by one – it’s no wonder the lawyers are working double overtime. The latest hurdle that Android has passed is the number of app downloads. In the second quarter of this year, Android accounted for 44% of all mobile app downloads, whereas Apple had only 31%.


The numbers aren’t exactly shocking. Android has been leading Apple in total device sales for months, and is now beating the Cupertino giant in every world market. Though Android users still download fewer apps per capita than iPhone, iPod or iPad users, the sheer number of them has led to a greater piece of the overall pie. The total number of global downloads across all devices expected by the end of the year is a staggering 29 billion.
The iOS App Store still has a lead on the Android Market by about 200,000 apps, largely because apps tend to disappear from the Android Market at a faster rate. Though the current total is less than 350,000, the number of overall published apps is cumulatively more than half a million. The Android Market is expected to surpass the App Store by the middle of 2012. Even Apple’s deathgrip on the tablet market is slipping, with Android tablets making up a full quarter of sales in the last three months.
Those Cupertino lawyers had better start working faster.

Monday, October 24, 2011

Nokia outs offline maps for Android and iOS


We have talked about the Nokia HTML5 maps that were coming before. At first, the Nokia Maps were only offered on Nokia smartphones, but that has now changed. The HTML5 version of the maps are intended to be used on both the Android and iOS platforms as well. With the roll out of the HTML 5 maps also come some new and cool features.


The maps were in beta previously and could be downloaded. They offer satellite view, public transport view, and Live traffic views. They also support pinch to zoom, routing for walking or driving, and saving of favorite locations. A pair of new features has surfaced today that are very nice and will make using the Nokia Maps more interesting for the user.
The best of the features is the new offline mode. This allows you to download the maps before you head out for a trip so you can turn off your data connection. That is a big deal if you are in an area where you are in data roaming. Other new features include POI information and new public transportation directions.
[via MyNokiaBlod]

Saturday, October 15, 2011

iOS 5 Functionality has Already Existed on Android


We’ve seen what a strong developer following has done for both Apple iOS and Google Android; it both promotes/protects the future of its existence and it makes the operating systems resilient to our fast paced technological society. Most importantly, it helps us realize that one company does not make a product great – and that it’s only as great as the innovative pioneers that join their bandwagon. Though iOS 5 incorporates a wide variety of features, can we really consider them all new?



The one feature in iOS 5 I’ve found most amazing thus far has been Siri Voice Integration. And frankly at this point in time, any other voice interpretation service is left in the dust. With Siri, there is no “pre-defined” way of requesting a task, it simply understands. Pre-iOS 5, Android dominated iOS in voice commands from the very intuitive Vlingo application to the pre-installed Voice Search and Google Car Home applications. Apple’s innovation through Siri’s “fuzzy logic” will make Android stronger – and soon I’m sure.

Unfortunately, this appears to be the only new material that iOS 5 has really brought to the table. iMessage allows iOS 5  users to message one another over their carriers network or WiFi, a feature Google Talk has had since its first debut on the T-Mobile G1 – the first Android device. Yes, its great to include an application such as iMessage, but I can’t see it fairing well against modern SMS texting, Facebook Messenger, or even Google Voice for iOS.
Newsstand is a new application in iOS that collects one’s magazine subscriptions from the App Store. Is this really a new feature? If I buy a subscription from Nook for Android isn’t it doing essentially the same thing? Advertising relatively old functionality in technology as brand new seems silly to me. Along the same lines, “Reminders” was also introduced; a helpful tool that can be compared to Android’s Google Calendar and Jorte. Both released well before even the iPhone 4.
Yes, iOS 5 integrates Twitter right into the OS. This is a great feature, but can also be accomplished through a simple download of the official Twitter app or TweetCaster in the Android Market. When Apple introduced the App Store, they knew relying on developers to produce amazing programs would be a great success. In iOS 5 it seems they are trying to rely less on these third-party applications and tie their functionality straight into their own pre-installed software. What happens when a crafty developer pushes an amazing app to the App Store that tops Apple’s standards? In the end, users will always choose what works best. This is the ideology that the Android OS has built its empire upon.
And don’t forget, we will be live in Hong Kong, China for the Google/Samsung unveiling of the newest device to run Android Ice Cream Sandwich. Stay tuned-in 10PM EST on October 19th!

Thursday, October 6, 2011

Android continues to gain market share in U.S. while Blackberry OS continues to dwindle

comScore released their latest U.S. smartphone market share report, and as expected, Android continues to dominate. During the 3-month period ending in August, 2011, 84.5 million people owned smartphones in the U.S., a 10% increase from the previous 3-month period.
During the 3-month period ending in August, Android’s OS market share increased by 5 percentage points to control 43.7 percent of the smartphone market in the U.S. Apple came in second with 27.3 percent of U.S. smartphone market, an increase of 0.7 percent from the previous period.
While Apple and Google gained market share, RIM on the other hand didn’t do so good. Overall, Blackberry OS saw a decline in market share by dropping to 19.7 percent, a 5 percent decrease from the previous period where they controlled 24 percent.
Source: comScore

Wednesday, October 5, 2011

iPhone 4S, Siri and today’s Apple event – EVERYTHING you need to know in a handy list.


It’s been months in the making, and today we finally have confirmation from Apple, as well as a few squashed rumors. Apple has released the iPhone 4S today, as well as iOS 5 and the addition of Sprint in the company’s lineup of US carriers.
Funny enough, we got confirmation of the 4S name via Apple’s own Japanese store site, less than an hour before launch. Most of these rumors were nailed down prior to today’s event, but it’s good to finally get completely confirmation. That said, here’s a rundown of everything that happened today, plus links to our coverage for the specifics.

The Business of Apple

CEO Tim Cook opened, taking the stage with the obvious statement of “this is my first prouct launch since being named CEO”. The event is being held in what Apple calls the Town Hall. It is the place where the original iPod was launched, 10 years ago.
 “Today we’ll remind you of the uniqueness of this company as we announce innovations from our mobile OS, to applications, to services, to hardware, and more importantly the integration of all these into a powerful, simple, integrated experience.”
Cook goes on to talk about the “enormous momentum of Apple, specifically the retail stores. Cook then highlights the year to date for Apple:
Retail Stores
  • Apple’s Shanghai store had 100,000 visitors on its first weekend. It took the LA store a month to reach that number
  • More Macs were sold on the opening day of the Shanghai store than in any other store in the world
  • Apple now has 357 stores around the world
Mac vs PC
  • OS X Lion has been downloaded 6 million times. 80% more than Snow Leopard (It took Windows 7 20 weeks to do what Lion did in 2)
  • The Mac outgrew the PC market six-fold, 23% vs 4%, with 60 million Mac users worldwide
The iPod
  • Launched 10 years ago, 300 million in sales
  • 45 million sold in the last year, ending in June
  • Nearly 50% of all people buying iPods are buying their first one
The iPhone
  • 125% year over year growth
  • 93% of Fortune 500 companies are testing or deploying the device
  • JD Power rated #1 six times in a row
  • Holds only 5% share of the overall market in handsets
The iPad
  • 95% customer satisfaction rates
  • 92% of Fortune 500 are deploying or testing the iPad
  • 80% of hospitals in the US are testing or deploying the device
  • 3 out of 4 tablets sold in the US are iPads
iOS
  • 500,000 apps in the app store
  • 140,000 of the 500k are for iPad
  • 61% of mobile browsing belongs to iOS
  • 18 billion downloads from the App Store in 3 years, 1 billion per month
  • $3 billion paid to developers

iOS 5

iOS 5 will land on October 12th, 2 days before the launch of the new iPhone and it will be a free update.
What’s new aside from what we already know?
Cards
Screen Shot 2011 10 04 at 12.26.20 PM 520x260 iPhone 4S, Siri and todays Apple event EVERYTHING you need to know in a handy list.
Apple is introducing a new application that allows you to design cards on your iPhone, then have them mailed to anywhere:
“Apple is literally going to mail things, physically, for you. You create the card on your iPhone and we’ll do the rest.”
Friends and Family App
Free with iOS 5 and for Lion users. Locate your friends and family with your iPhone.
The rest of iOS 5, we  have detailed pretty deeply. In short you can expect big changes to the following:
  • iMessage
  • Reminders
  • Newsstand
  • Camera
  • Safari

The iPod

Screen Shot 2011 10 04 at 12.52.14 PM 300x211 iPhone 4S, Siri and todays Apple event EVERYTHING you need to know in a handy list.
Phil Schiller took the stage to talk about the iPod, stating that he wanted to give updates on 2 of the lines today.
The iPod Nano touch gets a refresh, with Nike+ built in, 16 new clock faces and  will be available for $129 and $149 in 8 and 16-gigabyte versions respectively.
The iPod touch, inarguably Apple’s #1 selling iPod, also gets an update. iOS 5 gives great updates, as does iCloud, both of which help you to do more and save space. The touch model iPod is now available in white, for $199, $299 and $399 for 8, 16 and 32-gig models.

The iPhone

And now for the announcement we’ve all been waiting to hear, Apple tells us about the iPhone 4S . It has the same design as the iPhone 4, but inside it is “all new”.
Screen Shot 2011 10 04 at 12.57.18 PM 520x291 iPhone 4S, Siri and todays Apple event EVERYTHING you need to know in a handy list.
  • Apple-designed A5 Processor
  • Dual-core graphics, up to 7x faster than the iPhone 4
  • 8 hours of talk time, 6 hours 3G browsing, 9 hours on WiFi
  • Intelligent antenna switching to fix the “antennagate” problem
  • HSDPA data, for up to 14 mbit download speeds
  • CDMA and GSM in 1 device makes it a “world phone”
  • 8 megapixel camera
  • 1080p video recording
  • Screen mirroring, akin to the iPad
  • Siri intelligent voice assistance
Screen Shot 2011 10 04 at 1.29.08 PM iPhone 4S, Siri and todays Apple event EVERYTHING you need to know in a handy list.
The iPhone 4S will cost $199, $299 and $399 for 16, 32 and 64 gigabyte versions, respectively. The 8-gig iPhone 4 goes to $99 and the 3GS will be free, all on 2-year contracts. The date? As we called it, October 14th, with a pre-order on October 7th.

Tuesday, September 27, 2011

Android adoption doubled iOS over past three months, Nielsen finds

Twice as many consumers in the U.S. purchased Android smartphones compared to Apple’s iPhone over the past three months, according to new data just released by The Nielsen Company. The market research firm found that of those consumers who purchased a new smartphone during the three-month period ending in August, 58% purchased an Android device while 28% purchased either the iPhone 4 or the iPhone 3GS. Only 9% purchased a new BlackBerry smartphone, though the time period covered by Nielsen’s survey ended prior to the release of RIM’s new BlackBerry 7 handsets. Read on for more.
In terms of smartphone platform market share as of the month of August, Nielsen shows that 43% of smartphone owners had an Android device, 28% had an iOS smartphone and 18% owned a BlackBerry. Looking forward to the fourth quarter, however, Nielsen sees a big swing coming for iOS as Apple readies its next-generation iPhone 5. “Every time Apple launches a new iPhone or makes it available on a new wireless carrier, there is an increase in their sales,” Don Kellogg, Director of Telecom Research & Insights at Nielsen, wrote on the Nielsen’s blog. Smartphone owners made up 43% of the U.S. cell phone market in August according to Nielsen. A second chart from Nielsen’s report follows below.
Read

Friday, September 23, 2011

Android devices have nearly 2x the market share of iOS says Millennial Media

Millennial Media has released its monthly MobileMix report on ad impressions on its network, and, for the ninth month in a row, Android has been the top when it comes to operating system dominance. For August's report, Millennial has combined smartphones and connected devices (read: tablets) to see how all of iOS stacks up against all of what Android has to offer.
In the month of August, devices running the Android operating system comprised 54 percent of the ad impressions on Millennial's network. This was nearly double what Apple's iOS held, with its 28 percent. Prior months showed Android with 61 percent of the market and iOS with 21 percent. Due to the inclusion of connected devices, drawing conclusions from historical data would be inaccurate, but it is safe to say that Android has a firm lead in the smartphone market, at least.
On the manufacturer side of things, Apple was still number one, with 23.10 percent of total ad impressions, while HTC took over its number 2 slot from Samsung with 16.33 percent. Samsung held on to 14.55 percent of the market, while Motorola and RIM claimed 11.37 percent and 11.06 percent, respectively.

Friday, September 16, 2011

Over a million combined iOS and Android apps have been released


Any way you look at it, there are tons of apps on the Android Market and the iTunes App Store. Granted many of them are different copies of the same app or junk that none of us want anyway. Still, there are a million apps now released for Android and iOS combined. That is a very big number and it comes from Appsfire. Appsfire is a new app tracking company.

Appsfire does note that while a million apps have been released for both platforms, only about 80% of that number of apps is still available for download by users. The apps are split at a surprisingly close percentage between Android and iOS. Android has 48% of that million number and iOS has 52%.
The other thing with the numbers here is that apparently apps that are on both platforms have been counted twice. Take all of that into account and what it means is that there is probably considerably less than a million apps on the market. When you look at the number of junk apps out there, I wonder how many of these are apps that people actually use.
[via Mobile Entertainment]

Tuesday, September 13, 2011

Microsoft Windows 8: 10 Reasons It Threatens iOS, Android


It’s not often that industry observers will look at the mobile market and think that iOS and Android have anything to worry about. Both platforms are finding that a growing number of people want to use them, and the companies behind them--Apple and Google--have enough cash on hand to solidify their positions in the marketplace for an inordinately long time. Simply put, Apple and Google are currently making the barriers to entry in the mobile space even higher.

But with Windows 8, Microsoft might just have what it takes to at least threaten iOS and Android. Microsoft’s operating system, which is slated to launch sometime next year, won’t hurt Android or iOS in the smartphone space. The software giant still hopes its Windows Phone 7 makes a dent there. However, Microsoft does have its sights set firmly on the tablet market with Windows 8. And by the look of things, vendors hoping to score some quick revenue off the tablet craze are willing to follow Microsoft into that space.
Realizing that, a Windows 8 tablets might just be bigger threat to iOS and Android than Apple and Google want to admit.
Here are 10 reasons why Windows 8 is in a good spot to challenge these other tablet operating systems:
1. It’s Windows, after all
Like it or not, Windows is a huge force in the operating system market. The OS has been installed on billions of computers around the globe, and there are still millions that would rather use a Windows PC than any other device. When Windows 8--which reportedly will work quite well with tablets--comes to that form factor, it’s quite possible that many of those folks will want a device running the OS. Windows cannot be discounted.
2. The enterprise might bite
Looking around the tablet space, there aren’t many solid options for enterprise users. The Research In Motion BlackBerry PlayBook is a sub-par corporate option, and the Cisco Cius, which launched over the summer, hasn’t gained much traction, due to its Android installation. But tablets running Windows 8 could be a different story for enterprise decision-makers. Not only will it support the applications companies use, but it’ll also limit productivity issues, since employees will be familiar with it. The corporate world could very well drive the growth of Windows 8 tablets.
3. It’s not too late
Some say that Microsoft’s decision to jump into the tablet space now is a mistake. They say that Windows 7 should have been more tablet-friendly, and thus would have given Microsoft more time to try and limit Android’s success. But such an opinion is short-sighted. The tablet market is poised for huge growth in the coming years. And Microsoft might just be coming in at the right time with Windows 8.

4. Vendors are lining up
The interesting difference between Windows 7 tablets and Windows 8 tablets is that, unlike the former, several vendors are lining up to support the latter. As of this writing, several companies, including Dell and Samsung, are expected to bring Windows 8 tablets to the market. Realizing that, Microsoft should have the kind of support it needs to take on Android and iOS. Will that guarantee success? Of course not. But as more vendors jump on Windows 8 tablets, Android and iOS could face increased pressure.

5. Consider the Motorola Mobility acquisition
Following that, it’s important to look at some of the factors that might hurt Android. The most notable issue could be Google’s recent decision to acquire Motorola Mobility. If the deal is approved by regulators, Google will have an Android hardware vendor to itself. And other Android vendors, like HTC and Samsung, could balk at that. If that happens, they might turn to Microsoft and Windows 8.
6. Microsoft will spend the cash
Microsoft understands the importance of the tablet space. If the company can’t solidify its position in that market, it could very well find itself on the outside looking in at the most lucrative space in the industry. So, in order to limit the chances of that, expect Microsoft to invest every last dime on Windows 8 tablets. If that means acquiring companies, it’ll do it. If that means investing in research and development, Microsoft will write the checks. Tablets mean quite a bit to Microsoft right now, and it will stop at nothing to get to where it wants to go.

7. It looks to be solid
Although details are somewhat slim on Windows 8 right now, the operating system, which is being shown off at the BUILD Conference this week, looks to be a fine option for consumers and enterprise users alike. The operating system has a revamped design, complete with live tiles, as well as support for a host of multitouch gestures that should only make it more appealing to tablet users. On paper, Windows 8 appears to be a fine competitor to iOS and Android.

8. Microsoft isn’t betting on Windows Phone 7
Too often, people make the mistake of believing that simply because Microsoft hasn’t been successful in the smartphone market with Windows Phone 7, the company won’t have a chance of succeeding with tablets and Windows 8. The reality is Microsoft’s troubles in the smartphone market have nothing to do with its chances in the tablet space. What’s more, Windows 8 is a much stronger platform than Windows Phone 7.
9. Microsoft might play the hardware game
As discussed, Google is breaking into the hardware space with its acquisition of Motorola Mobility. And that could very well hurt Android’s adoption if other vendors get concerned of Motorola’s ties with Google. But if they don’t become concerned and Android continues to be the top choice among vendors, Microsoft might just try to acquire a hardware vendor of its own. After all, it has the cash to do it, and the move could help bolster its own operating system’s market share in the tablet space. Simply put, if Microsoft enters the tablet-development market, it could make Windows 8 an even greater threat to Android and IOS.

10. The OS market is becoming consolidated
Last month, Hewlett-Packard announced that it was leaving the tablet space, and all but turning its back on the operating system running on its TouchPad, webOS. With that decision, HP left RIM’s BlackBerry OS alone to compete against iOS and Android. When Windows 8 comes into the market, there will be just four competitors. That’s not a lot of competition. Whether RIM will be able to sustain itself in the tablet space remains to be seen. As the tablet OS market continues to consolidate, Android and iOS might only need to worry about Windows 8. And at that point, the race will be on to find out which of the three will be able to cement itself as the long-term leader.

Monday, September 5, 2011

iPhone 5 manufacturing kicks off without iOS 5, report claims


Apple’s manufacturing partners have reportedly begun assembling the iPhone 5 according to a new report from Macotakara, which has a mixed track record. The report follows news from this morning that German Apple carrier partner Deutsche Telekom has already begun pre-sales of the next-generation Apple smartphone. Foxconn, which will supposedly handle roughly 85% of iPhone 5 production, and Pegatron, which has picked up a contract for the remaining 15%, are said to have ramped up assembly ahead of Apple’s official announcement of the device, which is expected as soon as next week. Citing information from an anonymous source, the report also notes that finished devices are not yet being packaged, as the release build of iOS 5 has not yet been finalized.
Read

Thursday, September 1, 2011

Nielsen: Android takes 40% of U.S. smartphone market in July; iOS flat, RIM down a point


Google’s Android platform gained once again during the three-month period ending in July, increasing it’s share by 1% over second-quarter totals to grab 40% of the U.S. smartphone market. Apple’s iOS stayed flat at 28% and RIM’s BlackBerry OS lost one point from June-quarter figures to fall to 19%. Windows Mobile and Windows Phone combined to take 8% of the market — with Windows Phone responsible for just 1% on its own — and the ghost of smartphone operating systems past is now buried somewhere in the “Other” category. Nielsen also notes that 40% of mobile phone users between May and July of this year owned smartphones, and Android topped iOS in the firm’s survey of which smartphone platform users intend to buy next. From “innovators” to “late adopters,” each consumer group Nielsen polled but one — “early adopters” — found Android to be the most appealing OS for their next purchases. A chart outlining consumers’ next desired smartphone operating system follows below.
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Apple releases iOS 5 beta 7, here’s the change log


Apple has just seeded iOS 5 beta 7 to developers for iPhone, iPad and iPod touch testing. Apple is expected to release iOS 5 for consumers in the coming weeks. The full change log is after the break.

Accounts

  • When creating an iCloud account, you can use any Apple ID as long as it is a full email address and not a MobileMe account. If you have a MobileMe account, you can move that account to iCloud. You can find more information on iCloud at: http://developer.apple.com/icloud

AirPlay

  • Starting in iOS 5, video content in applications and websites are AirPlay-enabled by default.
  • iOS 5 supports AirPlay of video via AV Foundation.

API Validation

  • NEW: Starting in iOS 5.0 development tools beta 7, it is possible to extract APIs used by an application and have them checked for private APIs usage. This option will be offered at Validation time.

Apple TV

  • Apple TV Software beta enables users to mirror the contents of an iPad 2 to an Apple TV (2nd generation) using AirPlay. This beta software also enables Photo Stream on Apple TV so users can access photos stored in iCloud. Apple TV Software beta is being provided to test the latest AirPlay functionality with your iOS 5 apps and web sites. If you wish to install Apple TV Software beta on your device, you must first register your device UDID in the iOS Developer Program Portal.
  • Slideshow settings are not remembered for slideshow playback (always plays back in Reflections theme). Screen savers settings are behaving properly.

Binary Compatibility

  • On applications linked against the iOS 5.0 SDK, scroll view content offsets will no longer be rounded to integral pixels during a pinch gesture.

Calendar

  • Birthday calendars are not currently available via the icloud.com website or in Windows. They will be available in a future release.

Core Image


iBooks

  • iBooks 1.2.2 may fail to display some text or images in books. Please update to iBooks 1.3 in the App Store.

iCloud Backup

  • If you enable iCloud Backup, automatic backup with iTunes when syncing will be disabled. We also suggest that you manually back up your device with iTunes. Backups made with earlier versions of iOS 5 beta will soon become incompatible, and will no longer be available. It is strongly advised you upgrade to this version of the iOS 5 beta in order to continue backing up your devices.

iCloud Storage

  • NEW: Starting in iOS 5 beta 7, the requirements for specifying container identifier strings in your application’s entitlements have changed. Each container identifier that does not include a wildcard character must exactly match the bundle identifier of an application published using the same team ID as your application. You are not required to include an entitlement that matches your app’s own bundle identifier; for example, a lite and pro version of your app could both specify the pro app’s bundle identifier to share the same container. The requirements for container identifiers that include wildcard characters have not changed, but you may need to update existing wildcard identifiers after changing any non-wildcard identifiers in your application’s entitlements to match the new rules.
  • NEW: In this beta of iOS 5.0 the number of times an app can synchronize in quick succession with the servers has been reduced. If you are debugging your app and want to see whether your synchronize requests are being throttled, you can call the -[NSUbiquitousKeyValueStore _printDebugDescription] method directly in gdb. Please note that -[NSUbiquitousKeyValueStore _printDebugDescription] is an SPI so you are strongly advised not to use it in your app.
  • On KVS, the per-key limit has been raised to 64Kb (to match the per-app limit); and the maximum number of keys has been raised to 256.
  • During the iOS 5 beta period, any documents stored on the servers might be purged periodically before GM. Therefore, it is highly recommended that you do not store any critical documents or information on the servers.
  • Provisioning Profiles no longer need to be enabled for iCloud in the iOS Provisioning Portal. All newly generated provisioning profiles are now automatically enabled for iCloud. If you are using an Xcode managed Team Provisioning Profile, click refresh in the Xcode Organizer to obtain a new iCloud-enabled profile. To enable all other provisioning profiles for iCloud, simply regenerate your profiles in the iOS Provisioning Portal.
  • If your application is using the NSMetadataQuery class, you must set a predicate, the predicate is now honored. But the predicate is an NSPredicate-style predicate, not a Spotlight-style predicate an example of this is that you must use LIKE instead of = for wild card matching. The differences are defined in more detail at:http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/Predicates/Articles/pSpotlightComparison.html#//apple_ref/doc/uid/TP40002370-SW1
  • In this beta, the setSortDescriptors: method of NSMetadataQuery is not supported.
  • To use iCloud prior to beta 5, you had to manually specify various container identifiers (your application’s Display set) within an Entitlements file for both of your Mac OS X and iOS projects.Starting in beta 5, to enable iCloud storage within your apps, simply click the “Enable Entitlements” checkbox in the Summary pane of your project. Xcode will create a custom entitlements file for your project that automatically includes your Team ID. You can add additional iCloud Container values as required by your application. (Note that you must regenerate your existing provisioning profiles, either with Xcode or in the iOS Provisioning Portal, to use iCloud storage.)If you specify a custom identifier string for your iCloud Key-Value Store or iCloud Container entitlement values, you no longer need to prepend your Team ID to the beginning of the string. Xcode will prepend your Team ID to these entries automatically
  • The container identifier string you pass to the URLForUbiquityContainerIdentifier: method of NSFileManager MUST include the team ID at the beginning of the string. As a convenience, if you passnil, Foundation uses the first document container ID specified in your app’s entitlements.
  • There are issues using the Cloud Storage document API in conjunction with protected data which can lead to data corruption.
  • In this beta, file presenters (objects that adopt the NSFilePresenter protocol) do not receive some of the messages that they’re supposed to receive, especially: You can workaround this by implementing the relinquishPresentedItemToWriter: method and checking to see if the writer actually wrote when your file presenter reacquires.
    File presenters do receive presentedItemDidChange: messages in this beta.
  • While reporting a bug related to the iCloud storage interfaces, please include the logs collected during your debugging session. To generate these logs, you must install a special debug profile on your device.The debug profile can be obtained from http://connect.apple.com. This profile enables the generation of debug logs that are needed to diagnose any problems using iCloud storage. The instructions to collect the logs are:
    1. Install the profile. (The easiest way to do this is to mail it to yourself and open the attachment on their device.)
    2. Reproduce the bug.
    3. Sync with iTunes to pull the logs off your device.
    4. Attach the logs to your bug report. You can find the logs in ~/Library/Logs/CrashReporter/MobileDevice/DeviceName/DiagnosticLogs.
    These logs can grow large very quickly, so you should remove the profile after you have reproduced the problem and pulled the logs for the bug report.
  • File names are case-insensitive in OS X but case-sensitive in iOS. This can lead to problems when syncing files between the two. You should take steps on iOS to avoid creating files whose names differ only by case.

Find My iPhone

  • After OTA update Find My iPhone does not work. To make it functional you can toggle the the Find My iPhone from OFF to ON in Settings.

GameKit

  • NEW: Auto-matching with the Turn-based view controller does not work. Invites or the direct auto-match API can be used as a workaround.
  • Match data for turn based matches is currently limited to 4 KB of data.
  • FIXED: Events will be passed to the delegate whenever a turn is made on a match, instead of just when it becomes the local player’s turn.

iMessage

  • iMessage beta 1 will be unable to communicate with iMessage users on beta 2 or later.
  • FIXED:Setup Assistant does not provide AppleID password as an input for the FaceTime in iMessage.

interface Builder

  • FIXED: When editing the value of a constraint in the inspector, the constraint remains selected, and the outline view continues to show the constraint as selected.
  • In XCode 4.2 when copying views (either a single view or multiple views), both the user defined constraints directly on the selected view and the user defined constraints between the views being copied are copied to the pasteboard.
  • Changing the segment style of an NSSegmentedControl object to “Automatic” might crash in documents using Cocoa Auto Layout. To workaround the issue use an explicit segment style such as Round or Textured, and at runtime, change the segment style to automatic using the setSegmentStyle: method.

iTunes

  • NEW: When trying to restore an iPhone 3GS or iPod touch 3rd generation device running Beta 6 to Beta 7 using iTunes, you will have to set the device into DFU or you can OTA update to Beta 7. To enter DFU mode you will have to:
    1. Connect the device to USB on your Mac.
    2. Turn the device off.
    3. Launch iTunes on your Mac.
    4. Hold down the Home and Power buttons for 10 seconds.
    5. Continue holding the Home button but let go of the Power button.
    6. Hold Home button for 13 seconds or until the device shows up in iTunes.
  • The version of iTunes that comes with beta 7 cannot sync devices that have the beta 6 software installed. To avoid this problem, do the following:
    1. Sync any devices that have beta 6 installed to the version of iTunes that came with beta 6.
    2. Upgrade iTunes to the version that comes with beta 7.
    3. Connect the device and install the beta 7 software. (Understand that you might see a failure to sync error when you first connect the device.)
    4. After installing the beta 7 software, restore from your the backup you made in step 1.

Mail

  • When changing the host name of an email account in settings, blank messages may be seen in the unified inbox. As a workaround, delete and re-add the account instead of changing its host name.

Music Player

  • When deleting a song or video from Music/Videos on the device it crashes the app.

OpenGLES

  • FIXED: After the lighting stage, whether lighting is enabled or not, the resulting color values are not clamped in GLKit/GLKEffects with either GLKLightingTypePerVertex or GLKLightingTypePerPixel set on the effect. As a result it is not uncommon to see differences in lighting between the two, especially when multiple lights are enabled. This differs from OpenGLES 1.1 which clamps color values after the lighting stage regardless of whether or not lighting is enabled.

OTA Software Update

  • Users who installed iOS 5 beta 6 over the air from iOS 5 beta 3 must first erase all content and settings by choosing Settings > General > Reset > Erase All Content and Settings in order to install iOS 5 beta 7 over the air. This only impacts users who did not update to iOS 5 beta 4.
  • If you are doing an OTA software update, you will need to re-sync your photos with iTunes.”
  • FIXED: There may be some cases where purchases from the App Store or iTunes Store appear to be stalled because the device is downloading something else in the background. A workaround is to disconnect the device from power (unplug the device).
  • NEW: If you have a passcode set, it must be removed before updating to seed 7 from previous seeds. It can be re-enabled after the update is complete. Failure to do so may require iMessage to be re-enabled in settings.

Reminders

  • FIXED: If reminders syncing is enabled for a Yahoo account and there is no reminders collection on the server, it will continually get recreated by the phone. Due to a Yahoo server bug, that collection will show up as an event calendar.

Security

  • In iOS 5.0 signing of certificates with MD5 signatures is not supported. Please ensure that certificates use signature algorithms based on SHA1 or SHA2.

Simulator

  • Location services are not functional in iOS 4.3 simulator running on Mac OS 10.7 with Xcode 4.2.

Springboard

  • Push and local notifications for apps appear in the new Notification Center in iOS 5. Notification Center displays notifications that are considered “unread.” In order to accommodate push and local notifications that have no “unread” status, developers can use their application badge count to trigger a clearing of notifications from Notification Center. When an application clears its badge count (by setting it to zero), iOS 5 will clear its notifications from Notification Center.

UI Automation

  • There is a known issue when using the performTaskOnHost API in a UI Automation script. If the task being performed with the API outputs excessively (say, thousands of lines of text) to standard out or standard error, the task may deadlock until the timeout is reached, at which point it will throw a javascript exception.
  • The lock() and unlock() functions of UIATarget have been replaced with the lockForDuration(<seconds>) function.
  • Starting in iOS 5 beta 2, you can now trigger the execution of an UI Automation script on an iOS device from the host terminal by using the instruments tool. The command is:
    • instruments -w <device id> -t <template> <application>
  • When using the cli instruments for UI Automation you can now target the default Automation Template and pass the script and results path into the tool as environment variable options. For example:
    • instruments -w <device id> -t /Developer/Platforms/iPhoneOS.platform/Developer/Library/Instruments/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate <application> -e UIASCRIPT <script> -e UIARESULTSPATH <results path>

UIKit

  • In iOS 5.0 UIPickerView doesn’t send its pickerView:didSelectRow:inComponent: delegate message due to a programatic selection.
  • Starting in iOS 5 beta 3, the exclusiveTouch property of UIControl has returned to its original default value of NO.
  • Returning nil from the tableView:viewForHeaderInSection: method (or its footer equivalent) is no longer sufficient to hide a header. You must override tableView:heightForHeaderInSection:and return 0.0 to hide a header.
  • In the iOS 5 beta, the UITableView class has two methods to move one cell from one row to another with defined parameters. These APIs are:
  • Using the UIWebView class in Interface Builder, setting transparent background color is possible in iOS 5. Developers compiling against the new SDK can check their XIB for the UIWebView transparent setting.
  • In the iOS 5 beta, the UINavigationBarUIToolbar, and UITabBar implementations have changed so that the drawRect: method is not called on instances of these classes unless it is implemented in a subclass. Apps that have re-implemented drawRect: in a category on any of these classes will find that the drawRect: method isn’t called. UIKit does link-checking to keep the method from being called in apps linked before iOS 5 but does not support this design on iOS 5 or later. Apps can either:
    • Use the customization API for bars that in iOS 5 and later, which is the preferred way.
    • Subclass UINavigationBar (or the other bar classes) and override drawRect: in the subclass.
  • The indexPathForRow:inSection:section, and row methods of NSIndexPath now use NSInteger instead of NSUInteger, so that these types match with methods defined on UITableView.
  • We have changed the behavior of scrollToRowAtIndexPath:atScrollPosition:animated: such that UITableViewScrollPositionTop and UITableViewScrollPositionBottom now adjust for the top and bottom portions of the contentInset property.
  • NEW: In releases prior to iOS 5.0, the UIPopoverController class would unconditionally set the autoresizing masks of view controllers which were the content view controller of the popover controller. It would also unconditionally set the autoresizing masks of the views of view controllers pushed on to a UINavigationController object which was the content view controller of the popover controller.In iOS 5.0, the UIPopoverController class will no longer do this for applications linked on iOS 5.0 or later. Developers should ensure that the autoresizing masks of views are set properly to allow for arbitrary resizing within any container, not just popovers. A mask of (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight) would not be unreasonable.
  • The completion handler for saveToURL:forSaveOperation:completionHandler: is now being called outside of the coordinated write block, where it used to be called inside.
  • FIXED: The autosaveWithCompletionHandler: method will now only be called for period-based saves and it is safe to return without saving. Documents must save, though, if thesaveToURL:forSaveOperation:completionHandler: method is invoked.

Safari and WebKit

  • In iOS 5, a new inherited CSS property, -webkit-overflow-scrolling, is available. The value touch allows the web developer to opt in to native-style scrolling in an overflow:scroll element. The default value for this property is auto, which allows single-finger scrolling without momentum.
  • The WebKit framework has picked up a newer WebKit engine, which closely matches Safari 5.1. Some areas to be aware of with the new WebKit framework on iOS:
    • There is a new HTML5-compliant parser.
    • Text layout width may change slightly because word-rounding behavior now has floating-point-based precision.
    • There is improved validation of the <input type=number> form field, which includes removing leading zeros and number formatting.
    • Touch events are now supported on input fields.
    • window.onerror is now supported.
    • There is a new user agent that does not have locale information in the User Agent string.
    • URLs are now canonicalized by making the scheme all lowercase. If a fake URL is used to pass information from a UIWebView back to native code, make sure that the scheme is always lowercase, or that the native code compares the scheme in a case-insensitive manner.

Wi-Fi Syncing

  • In iOS 5 beta 4 and later, wireless syncing is now available on Windows as well as the Mac. (This support requires OS X 10.6.8 or Lion.) You will see an option to enable wireless syncing when you connect your device to iTunes with the USB cable. It is recommended you perform your initial sync with a cable after restoring your device.
    • Wireless syncing is triggered automatically when the device is connected to power and on the same network as the paired computer. Or, you can manually trigger a sync from iTunes or from Settings > General > iTunes Sync (same network as paired computer required).
    • If you find issues with apps, media and/or photos synced to your device, you can reset then resync. From Settings > General > Reset, choose Erase all Content and Settings. Then reconnect to iTunes and sync again.

Xcode

  • NEW: Starting with Xcode 4.2 in iOS 5.0 beta 7, support to run and debug applications in the iOS 4.3 Simulator and on devices with iOS versions older than 4.2 is made optional and installed on demand. This support is no longer shipped as part of the core tools packaging, and made available for download and installation through the “Downloads” pane of the Xcode Preferences panel. A valid iOS developer ADC account is required to obtain this content.To obtain the iOS 4.3 Simulator, select the “More Simulators…” item from the Run Destinations popup in the main toolbar. This will present the Downloads pane of the Preferences with UI to initiate the installation of the simulator.To obtain iOS device support for pre-iOS 4.2 devices, connect a device and activate it for development in the Organizer. Xcode will provide a prompt to initiate the download of the device support components.If the Xcode 4.2 in iOS 5.0 beta 7 is installed over a previous Xcode 4.2 beta or Xcode 4.1, the iOS 4.3 Simulator and device support from the previous install will already be present, and the additional components will display as “Installed” in the Downloads pane of the Xcode Preferences.The installation packages for the downloaded components will be stored in ~Library/Developer/Xcode. When a new version of Xcode (beta or GM) will be installed, subsequent requests to install these components will use the local packages without requiring a new download.
  • In some cases, Xcode 4.2 Organizer does not display a device that is in restore mode. As a workaround you can use iTunes to restore.
  • In iOS 5 beta 5, iOS Simulator is not compatible with previous releases of the iCloud Developer Seed for OS X. It is highly recommended that you update to the latest iCloud Developer Seed to ensure compatibility.
  • iOS 5.0 SDK supports both iOS 4.3 and iOS 5.0 simulators.